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Inversion RPG is a tabletop role playing game with magic, guns, and lost technology. Set in a world of scavengers rebuilding on the ruins of the old world. It uses a D12 success based resolution system, and fully open skill based progression system.

If you're interested in this project reach out on discord.


Have you read a book or watched a show where the world was more than it seemed? Where people lived in a fantasy land, but there's train tracks in the earth, and hologram ghosts in the forest? Where wandering gunslingers travel an endless desert, and towns get water and electricity from power plants that look more sci-fi then western?

I have, and I love the worlds and stories that come out of those settings. I wanted a game that lets you explore a world where magic and lost technology coexist. A game that's not so rules light that every piece of lost technology and magic spell amounts to the same generic bonus, but not so complicated that players need to track a million different numbers just to have a conversation.

Inversion RPG, both its setting and rules, were born from that goal.

The Setting

This is a place where wizards duel gunslingers at high noon, paladins push back armies of undead with their blessed shotguns, and pirate ships sail the seas, the skies, and the stars beyond. This is a time of adventure and rediscovery. Villages are built above the wreckage of a fallen empire, and every day people unearth the magic and technology of a more advanced past.

Open Progression System

Inversion features a fully open progression system where everything in the game, from taking a hit to what weapons you can wield and what technology you can grasp, is all determined by the skills you invest in. 

The game lets you opt into more rules in the aspects of the game you want your character to focus on, and in the aspects you don't focus on what you have at the start of your adventures is what you'll have at the end.

Success Resolution

Every Challenge in Inversion takes a set number of successes to overcome. The higher you roll the most successes you get, and success adds up until the challenge is overcome.  Every character has a chance to contribute, and a skilled character will have a noticeable impact on difficult challenges.

Combat is also success based. How many successes you roll on an attack determines if you hit, the damage, and how powerful the special effects of the attack are.

Inspirations

Adventure Time; Trigun; Wild ARMS; Amphibia; Arcanum; Final Fantasy; She-Ra; Cannon Busters; Horizon Zero Dawn; Nausicaa; Xenoblade Chronicles. 

Inversion RPG is made to let you explore worlds with magic and lost technology mixing together to build unique stories. 

Overview

This is Alpha v3: The GM Update!

This is the final Alpha update and adds a breath of content for the GM section. The Beta version is actively being worked on, and can be found on discord if you want to see the work in progress.

Alpha has 12 Ancestries, 90 magic items, 99 tech items, 111 developments, and 12 fighting styles with 34 specialties.

Beta is player facing content complete, and is only missing additional enemies for the GM section.

Updated 15 days ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(10 total ratings)
AuthorNo One
TagsCharacter Customization, Fantasy, Indie, Sci-fi, Tabletop, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

Download

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Click download now to get access to the following files:

Inversion Alpha 3.1 Pages 18 MB
Inversion Alpha 3.1 Spread 18 MB
Inversion Character Sheet Lines 586 kB
Inversion Character Sheet Blank 548 kB
Inversion Character Sheet Fillable 650 kB

Development log

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Comments

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(+1)

Having played a few sessions now, what sticks out to me most is that everything in the book feels like it's meant to be there. The setting, the mechanics, the choices you can make, everything was placed with an eye to how it would work with everything else, and it gives the game a sense of coherence that you don't often see.

The other thing that sticks out is that you have so much freedom in character creation, but the game trusts you. At no point does it put up unnecessary guardrails or say "no, you can't do that," instead taking the approach of "there's no rule saying you can't."

10/10, download and play it.

(+1)

I am the author and I think I did a pretty good job

(+2)

Inversion is a shining example of commitment to a concept, with every aspect of the game thoughtfully designed to support its unique setting and ideas. The d12 success mechanic ensures that every choice in character creation is meaningful, with no option feeling wasted or suboptimal. Each mechanic feels fun and rewarding to use, and there’s an abundance of great options to explore.

This is easily one of the best indie TTRPGs I've come across, and I've read quite a few. It strikes a perfect balance between immersive storytelling and solid mechanics. Players who prefer lighter games won't feel overwhelmed by complex calculations, while those who enjoy more strategic depth will find plenty to engage with. It's a brilliantly designed game, and I wholeheartedly recommend it to everyone.